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NOTE: The following schedule may be subject to change due to unforseen circumstances. There are also a limited number of places available for each stream and seating will be allocated on a first in, first serve basis.

NOVEMBER 28 : WORKSHOPS
 
 
Stream 1
Stream 2
8:30 am
Registration Opens
9:00 am - 9:30 am
Welcome Note Introduction
9:30 am - 9:45 am
Interval
9:45 am - 11:15 am
Flash Physics and Math

Learn to build new collision detections based on mathematical functions and movement of Objects. Time permitting, introduction to programming principals e.g. recursion.
Second Date with ActionScript

You're familiar with the basic actions, but you want to dig in a bit more and start expressing your interactive vision. This three hour workshop will cover the foundation principles of program structure, the built-in ActionScript objects, and how to use events as an alternative to relying on the Timeline to drive your animation.
11:15 am - 11:30 am
Morning Tea Interlude
11:30 am - 12:45 pm
Flash Physics and Math

Learn to build new collision detections based on mathematical functions and movement of Objects. Time permitting, introduction to programming principals e.g. recursion.
Second Date with ActionScript

You're familiar with the basic actions, but you want to dig in a bit more and start expressing your interactive vision. This three hour workshop will cover the foundation principles of program structure, the built-in ActionScript objects, and how to use events as an alternative to relying on the Timeline to drive your animation.
12:45 pm - 2:00 pm
Lunch and Exhibition
2:00 pm - 3:30 pm
Flash and 3D

Join Glen as he deconstructs 3D animations and explains best practices for creating online and Multimedia 3D animation. Get the low down on the long awaited Swift 3D v2 and Macromedia's new web slolution for interactive 3D "Shockwave 3D".
Speed up the Authoring Process

Discover a variety of ways to speed up your authoring in Flash using and creating SmartClips, controller clips, external code and generator objects. Reusable generic code is the way to optimise both the speed of authoring andthe file size of the finished swf file. Find out how to make your code generic and to maintain a library of reusable objects.
3:30 pm - 3:45 pm
Afternoon Tea Interlude
3:45 pm - 5:15 pm
Flash and 3D

Join Glen as he deconstructs 3D animations and explains best practices for creating online and Multimedia 3D animation. Get the low down on the long awaited Swift 3D v2 and Macromedia's new web slolution for interactive 3D "Shockwave 3D".
Speed up the Authoring Process

Discover a variety of ways to speed up your authoring in Flash using and creating SmartClips, controller clips, external code and generator objects. Reusable generic code is the way to optimise both the speed of authoring andthe file size of the finished swf file. Find out how to make your code generic and to maintain a library of reusable objects.
5:15 pm
FK Workshops Conclude

 

 

 

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